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Sjabloon:Characters (LOTRO)

Per account kan je vijf personages aan maken. In The Mines of Moria wordt dit verhoogd naar zeven.

Levels Edit

Levels laten zien hoeveel ervaring een personage van een speler heeft. Oorspronkelijk was het maximum (vaak de "Level Cap" genoemd) level 60, in The Mines of Moria werd dit verhoogd naar 60. In The Siege of Mirkwood is dit weer verhoogd, dit keer naar 65. Elk level begint en eindigd als de speler een bepaald aantal XP (Experience Points) heeft behaald, dit is voor elk race en class hetzeflde. Het level van een personage zegt echter niet de ervaring van een speler omdat sommige spelers beter zijn in de game of beter begrijpen wat de sterke en zwakke punten zijn van hun class en race. Ook kan een speler verschillende personages op een bepaald level.

Stats Edit

De Stats van een personage bepalen hoe effectief hij is als hij aanvalt of verdedigt, en hoe snel hij geneest. De Equipment, de Traits


Er is een kringloop in sjablonen geconstateerd: Sjabloon:LC van een personages en het level hebben invloed op de Stats. Ook kunnen Buffs


Er is een kringloop in sjablonen geconstateerd: Sjabloon:LC en Debuffs


Er is een kringloop in sjablonen geconstateerd: Sjabloon:LC de Stats verhogen en verlagen.

Zie {{LC|Personage Stats|Personage Stats]] voor meer informatie.

Starting Stats

Zie Starting Stats


Er is een kringloop in sjablonen geconstateerd: Sjabloon:LC

Equipment Slots Edit

All characters have the same equipment slots, but due to proficiency limitations may not be able to use them all.

Bio Edit

This is a tab on the Character Journal page in game. It allows you to set up a biography about your character, including a description and a family tree.

To create a familial relation, you can target another player character and use the /adopt command. This makes them your offspring, assuming your generation is a higher number than theirs. Being in a familial relation grants both character a new title. For example: Mother of (name) & Son of (name).

The War Edit

This is a tab on the Character Journal page in game. These are your character's statistics in Monster Play, also known as PvMP. The following stats are tracked on this page:

  • Rank
  • Rating
  • Total Renown
  • Progress to Next Rank
  • Kills
  • Deaths
  • Kills/Deaths
  • Killing Blows
  • Kills above Rating
  • Kills below Rating
  • Highest Rating Defeated

Destiny Points Edit

Destiny Points are a type of game "currency" that can be used to buy temporary buffs or to enhance a monster play character. Points can be earned by completing quests or defeating Monster Players in the Ettenmoors PvP region.

You also earn 200 destiny points for every level your character gains after level 9.

Character Levels and Experience Points Edit

A character's level is determined by the total amount of Experience Points (abbreviated XP) which that character has gained over his or her lifetime. In general, each level will grant higher morale and power, and unlock new skills for the character to purchase at a Class Trainer. Many levels also unlock slots for traits that can be adjusted by visiting a Bard. The use of Weapons, Armour, and many other items is tied to the character level.

XP is granted for defeating enemies and for completing quests, according to the difficulty of the task that was completed, relative to the current level of the character.

Enemies have a designated level (which can be seen by clicking on the enemy). This level determines their health and strength, and helps the player recognize enemies that are appropriate opponents for him. A more detailed explanation of enemy levels and the challenges they present can be found at [Difficulty indicators|here]. Enemies who are nine or more levels beneath you will not grant any XP, even if they are Elite or Master Elite enemies.

Similarly, quests have designated levels (seen in the Quest Log) which indicate to the player how difficult they will be for his character to complete. For example, a level 10 character will receive a great deal of XP for completing a level 15 quest (if indeed he can manage to do so), while the same character, upon completing a level 5 quest, will receive barely any XP at all.

The following chart illustrates the point at which the character will gain each level and the increase in XP needed from the previous level to achieve this. For instance, the character will gain level 5 at 1,700 XP, which is a gain of 850 XP from when she hit level 4.

Level Total XP to Level Up XP Increase from Previous Level
1 0 0
2 100 100
3 350 250
4 850 500
5 1,700 850
6 3,000 1,300
7 4,850 1,850
8 7,718 2,868
9 11,130 3,412
10 15,435 4,305
11 20,738 5,303
12 27,143 6,405
13 34,755 7,612
14 43,680 8,925
15 54,023 10,343
16 65,888 11,865
17 79,380 13,492
18 94,605 15,225
19 111,668 17,063
20 130,673 19,005
Level Total XP to Level Up XP Increase from Previous Level
21 151,725 21,052
22 174,930 23,205
23 200,393 25,463
24 228,218 27,825
25 258,510 30,292
26 291,375 32,865
27 330,031 38,656
28 372,200 42,169
29 418,068 45,868
30 467,828 49,760
31 521,675 53,847
32 579,809 58,134
33 642,432 62,623
34 709,753 67,321
35 781,983 72,230
36 859,338 77,355
37 942,036 82,698
38 1,030,302 88,266
39 1,124,363 94,061
40 1,224,451 100,088
Level Total XP to Level Up XP Increase from Previous Level
41 1,327,473 103,022
42 1,455,582 128,109
43 1,588,874 133,292
44 1,731,051 142,177
45 1,882,496 151,445
46 2,043,600 161,104
47 2,214,762 171,162
48 2,396,389 181,627
49 2,588,896 192,507
50 2,792,706 203,810
51 2,997,536 204,830
52 3,210,047 212,511
53 3,427,678 217,631
54 3,652,991 225,313
55 3,883,424 230,433
56 4,121,538 238,114
57 4,364,773 243,235
58 4,613,129 248,356
59 4,869,166 256,037
60 5,132,884 263,718
Level Total XP to Level Up XP Increase from Previous Level
61 5,415,225
62
63
64
65

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